UNFIXED GLITCHES/ISSUES

- Text for two houses to the south in Raven's Tale pt. 2

- Dan x Farina in Merlinus' Tale has dummy text
TEXT ID 0E52

- Infinite loop in the ending scene of Louise's Tale?
NEED TO CONFIRM

-In Sands of Solitude, when Hawkeye visits the house, a Lyn-Rath conversation plays.

-In Ivory Flower of Light, (part 2) Legault can still use the "Door" command after the door gets destroyed.

- Transition from Map 1 to Map 2 of Karel's Tale can cause gamebreaking glitch when restart/resume on first turn of Map 2 due to cursor placement

- Dracomaster in Karel's Tale does not show animation with Spear equipped

- Apocalypse kills BGM due to bad sound effects

- Numerous units in Tale Select have unusable weapons in their inventories
PARTIAL FIX

- Erik has a generic battle palette as an enemy

- Grimoire spell animation is missing

- Talk event for Erk x Priscilla in Raven's Tale part 1 has incorrect text

- Talk event for Guy x Priscilla in Raven's Tale part 1 has incorrect text

- There is no Sain x Priscilla Talk event in Raven's Tale part 1

- Ninian appears in Orun's intro conversation instead of the green soldier mug

- Great Knight repalette causes OAM overflow with mGBA

RESOLVED ISSUES

- Fiora cannot move when loaded in Kent's Tale
FIXED

- Hawkeye battle animations not playing
FIXED

- Tile changes not working in Pent's Tale
FIXED

- House conversation mentions class name Sagittary which was renamed to Adventurer
FIXED

- Alternate conversation for Wil x Dan (when Rebecca is paired to Wil) plays vanilla text
FIXED

- The Hammerne staff does not repair weapon uses
FIXED

- Smithing Kit item effect does nothing, uses do not deplete (need ASM fix)
REMOVED

- Fargus village in Hector's Tale plays text with Anna when Hector visits
FIXED

- Matchmaker text conditions for Hector's Tale opening aren't functioning properly
FIXED

- Lyn still appears in Rath's Tale when paired with Eliwood or Hector
FIXED

- Vainamoinen kills BGM due to bad sound effects
FIXED 

- In matchmaking, Luke is an npc out of bounds which throws the cursor out of bounds if you scroll through the NPCs and then go to home
FIXED

- Farina is loaded as a Falcoknight in Matchmaker instead of a Searph Knight
FIXED

- Bronze Axe and Bronze Bow are missing descriptions.
FIXED

- Silver Poleax and Iron Poleax are missing descriptions.
FIXED, UPDATED TO SPECIFY WT NEGATION EFFECT FOR ALL POLEAXES

- Sain using Igrene's portrait in Sain x Wallace
FIXED, ALSO FIXED TALK CONDITION

- Worm spell freezes the game when it misses
FIXED

-Astor is still the deceased archsage.
FIXED

-When you speak with Merlinus in Tale Select, he refers to the tale as "Rebuilding Pherae" but the chapter is actually called "Pherae's Reconstruction"
FIXED

-In Sands of Solitude, Igrene and Gorlois have generic palettes.
FIXED

- Chest opening glitch in Rath's Tale
FIXED

- Units cannot crit against a boss
FIXED

- Great Knight Short Axe uses spear animation
FIXED

- Silver card has Eckesachs's description.
FIXED

-In A Leader's Trials, the village that gives you the silver card has a glitched mug.
FIXED

-In Astor's Bonus Tale, Astor has a generic palette.
FIXED

-Zephiel's Tale doesn't work.
FIXED

-In Kent's Tale, the green Paladin has a Silver Poleax he can't use.
FIXED

-In Karel's Tale (map 1) and Legault's Tale (part 2), in cutscenes, Everett's portrait is used by an enemy general, who I assume is Montresor.
FIXED, I think? Could be one instance that's still there

- Lisbet's death quote
FIXED

- Fargus death quote causes chapter to end and dummy text
FIXED

- Hector portrait loaded in Arcard convo
FIXED

- Erk's shitty double-agent plot line
FIXED

- Serra death quote in Pent's Tale
FIXED

- Erk, Guy, Sain death quotes in Raven's Tale pt. 1
FIXED

- Armory in Raven's Tale pt. 2 doesn't work
FIXED

- Game applies 1 RN to Normal Mode, instead of just Hard Mode
FIXED

- Killing Arcard ending creates infinite loop
FIXED

- New palette for Nando
FIXED

- Adventurer palette in Raven's Tale pt. 1
FIXED (BY REMOVING THE ADVENTURER)

- Igrene's portrait shows up for Sain in Jerrot's Tale
FIXED

- Lyn x Warner battle convo
REMOVED

- Conversation chain not working in Merlinus' Tale
FIXED

- Palette for Dieter
FIXED

- Matchmaker dialogue shows Athos's mugshot
FIXED

-In The Archsage's Pupil, the thief reinforcements have steel swords, but they have E rank in swords.
FIXED

- Re-visiting Shen's house to get multiple Pugis
FIXED

- Transition to Astor's Bonus Tale sends player to wrong chapter index
FIXED

- Lisbet's Talk with Hector is the same as her village conversation if you recruit her by visiting with him
FIXED

- Final conversation between Karel x Kaherdin has dummy text
FIXED

- In Guy's Bonus Tale, Karel doesn't have a mini portrait.
FIXED

- Lightning, Fenrir, Gespenst, Luce are missing descriptions.
FIXED

- Bizarre glitch with unit movement in Zephiel's Tale pt. 2 - game hangs when units move above a certain row
FIXED

- Mage Knight in Raven's Tale part 1 has a Steel Bow
FIXED

- Talk with Aeorys doesn't alternate to "go back to Tale Select" function
FIXED

- Nils won't load in Bonus Content screen 0x48
FIXED

- Cleave Bow effective against horses
FIXED

- Niime spawns with -- Move in Jerrot's Tale
FIXED

- Idoun -> Idunn (name translation)
FIXED

- Jerrot -> Zelot (name translation)
FIXED

- "swordmaster Aeorys"
FIXED

- Brendan's text doesn't work in Achievement screen (not unlocked)
FIXED

- Stephaeo's text doesn't work in Achievement screen (not unlocked)
REMOVED

- Stephaeo loads wrong character ID in Achievement screen (Assailant)
REMOVED

- Anna's text doesn't work in Achievement screen (not unlocked)
REMOVED

- Nils text doesn't work in Achievement screen (not unlocked)
FIXED

- Vaida is loaded in Sain's place in Achievement Screen
FIXED

- Some Bonus Content scenes don't load
FIXED

- Need to fix/double check text in Bonus Content talk events
FIXED

- Pereth has Dawson's description
FIXED

- Astor -> Astolfo (name translation)
FIXED

- Fiora cannot move when spawned in Eliwood's Tale
FIXED

- Several spell animations cause the game to hang when missing
FIXED

- Louise's Tale tile changes are not working
FIXED

- Transparency issues with Thoron spell
FIXED

- Transparency issues with Exordium spell
FIXED

- Cave tiles have the "Fort" tile type
FIXED

- Missing Change AI commands when Hector recruits Erik, Laus NPCs huddle at Ostia Castle
FIXED

ADDITIONS/CHANGES

GAMEPLAY

- Add Reissman to Kent's Tale as a playable character
DONE

- Add Pereth to Zephiel's Tale as a playabe character
DONE

- Add Hard Mode toggle to main Tale Select screen
DONE

- Restrict ambush spawns to only happen in Hard Mode
DONE

- Limit Dracoknight/master reinforcements in Legault's Tale part 1 to only spawn four times in Normal Mode
DONE

- Give each playable unit an Elixir/Tonic in Legault Tale part 2 in Normal Mode
DONE

- Rebalance Manakete enemies and Dragonstones in Zephiel's Tale
DONE

- Matthew joins at start of the map in Hector's Tale
DONE

- Change Pent's Tale to an Arrive mission
DONE

- Add Yoder to serve as substitute unit for Nino in Louise's Tale
DONE

- Revamp enemy layout in Merlinus's Tale, increase difficulty
DONE

- Revamp enemy AI in Eliwood's Tale to improve pacing
DONE

- Insert new map with open corridors leading to the southern part of the map in Eliwood's Tale to improve pacing
DONE

- Khitan's AI changed to Attack in Range. If playing in Hard Mode, his AI will change to roam after talking to Rath.
DONE

- Revamp Hector's Tale gameplay with new AI to improve pacing
DONE

- Nerf Prasad's PRF boss weapon
DONE

- Add Guy back into the party for Rath's Tale
DONE

- Make Lyn and Toni spawn as Ally units in Rath's Tale
DONE

- Replace Flametongue tome with Bolganone
DONE

- Use two tile bridges in Zelot's Tale with new tilesets
DONE

STORY/TEXT

- New script for Raven's Tale part 1
DONE

- New script for Raven's Tale part 2
DONE

- Replace Cedric with Elisedd in Louise's Tale
DONE

- Add brown text boxes at the start of each tale indicating the location and calendar year
DONE

- Gigais death quote

- Finish ending scene for Igrene's Bonus Tale

- Finish ending scene for Athos's Bonus Tale

- Add scene to Canas Bonus Content w/ his wife and Niime

- Revamp plot for Hector's Tale
DONE

- Add scene with Wagner in Orun's bonus content

- Find a spot for a Flaer cameo

- Reissman death quote

- Pereth death quote

AESTHETICS

- Insert Gigais mug and add to dialogue sequences
DONE

- Insert new Heath Mug
DONE

- Insert new Pent mug
DONE

- Insert new Natalie mug
DONE

- Insert new Sain mug
DONE

- Replace Fa and Myrrh animations with Mage Dragon and Earth Dragon made by L95
DONE

- Insert Reissman battle palette
DONE

- Insert Pereth batte palette
DONE

- Insert new battle palette for Nando
DONE

- Insert Shuyterz Dark Breath animation for Magestone
DONE

- Insert Shuyterz Apocalypse spell animation
DONE

- Insert new Shuyterz ice spell animation for Vainamoinen tome (Brenya PRF)
DONE

- Insert new spell animation for Icestone
DONE

- Change some wall tiles in Reglay to have bookcases
DONE

MISCELLANEOUS

- Redo credits CGs in Prologue

- Add Athos Bonus Tale to Bonus Content screen
DONE

- Spelling correction, "triumverate" to "triumvirate" in Dawson's description
DONE

- Revamp Bonus Content hub to include grayed out units for scenes that aren't unlocked and alternate text with the unlock requirements
DONE

- Add unlock condition for Igrene's Bonus Tale
DONE

- Add unlock condition for Astolfo's Bonus Tale
DONE

- Add unlock condition for Athos's Bonus Tale
DONE

- Add unlock condition for Guy's Bonus Tale

ASSEMBLY HACKS

- Disable FEditor CSA and upgrade to Circleseverywhere's CSA 2.0
DONE BY GAMMA

- Update to FE7 HP Bars to support HP Stat Boosts
DONE BY GAMMA

- Remove "Equipment" graphic on Page 2 of the stat screen, move Atk and Hit up one row and add an Attack Speed display

- Move Affinity icon and field to Page 3 of the stat screen (remove 5th support display)

- An item effect that makes the Smithing Kit actually repair weapons

- Update to status effect weapons system that fixes the status infliction mid-battle (currently all weapons regardless of status inflict poison effect mid-battle and a successful hit from sleep does not stop the enemy from counter-attacking)

- Give all bosses the hardcoded "immune to status effects" ability





